Unsettling Play

نویسندگان

چکیده

In this article, we propose Agonistic Games (AGs) as a serious games subcategory that can stimulate critical reflection on topics of dark heritage through multiperspectivity and unsettling play. We first discuss the emerging topic agonism in memory studies, then how be used to support its objectives. development two original AGs: Endless Blitz Umschlagplatz ’43. explore whether these AGs were perceived capable stimulating by collecting data from visitors exhibition “Krieg. Macht. Sinn” at Ruhr Museum Germany where installed, participants an online course describing games. From analysing collected, outline four factors inhibiting capacity (topic, context, design, assumptions about games) strategies for overcoming inhibitors. Our findings are valuable scholars, game researchers, designers, strengthening foundations design future AGs.

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ژورنال

عنوان ژورنال: Journal on computing and cultural heritage

سال: 2021

ISSN: ['1556-4711', '1556-4673']

DOI: https://doi.org/10.1145/3431925